Hello everyone,
Firstly I wanted to apologise for the late upload - with the Masters Programme time has been rather tight and yesterday was particularly tight. However - I wanted to touch a bit on Game Maker as it's been a fair while since my last post on it. That is not to say - that I haven't been using the engine or that I've moved on from it - however other posts and time constraints meant that I was limited to what I could write with regards to Game Maker progress up to now.
However - as part of the Masters Programme - we have been receiving a number of tasks towards developing small projects using Game Maker. I will be unable to post a number of the works done - simply because the assets used are not mine personally - so I would rather not post work not my own; even if they are open source or free. If I don't know if they are open source and I don't know who to credit for their creation - then I will simply either use my own assets or keep it off the blog.
As part of the small project I am working on this week however - the challenge was given to create a non-violent conflict game. The first idea that came to my mind was using Trade. The theme itself was in space - so Space Colonies came to mind.
The idea itself - after I spent some time fleshing it out - will be something along the lines of the following. The game will consist of a minimum of two players. Players will be competing to earn the highest amount of credits. The game will be played on a randomly generated map - with 3 types of planets to start with [Plains, Forest and Asteroid]. Players can set up Civic colonies on a plains planet - which lets them maintain 2 other types of colonies. Forests will allow for agriculture colonies which will maintain civic colonies and finally mining colonies will be the major income source built on Asteroids.
As both players accumulate more and more income - pirates will begin to spawn. Pirates lower revenue and increase expenses for any colony that are nearby; players will be able to fly towards the pirates to scare them away. This opens up the strategy of pushing pirates to the opposing player.
This is needless to say very basic and bare bones currently. However - since the project must be complete before next Monday - it has to be rather small. That being said - I will likely be using a lot of my own work on this project - so I will look into posting more information on it next time!
Until next time,
Dylan
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