Tuesday, 3 November 2015

Pixel Art 2: Pyxel Edit and Improvements

Hello everyone!

I will be bringing you a look into a new software which I have adopted for my pixel art work and I have found it has a number of useful features that help even those still getting used to pixel art and colours. 

Pyxel Edit

Pyxel Edit is a software aimed specifically towards pixel art. It is still in development, however as it stands at the time of this post you can purchase now at a lower price than the final release price. So I would recommend checking it out now rather than later and see if it's something that you will want.

What I found that got me to make the change to Pyxel Edit mainly is two features. Firstly, when you select a colour, there is a small side bar that can be opened from the Colour Wheel screen that shows you the various shades and lights of the chosen colour. This is not only extremely useful for help in getting used to the various shades of a colour but it also speeds up the drawing process since you wouldn't have to stay modifying the colour until you get the next shade.

Pyxel Edit Colour Previewer

Secondly, the Tiling System. Pyxel edit makes it much simpler to not only draw tiles but also lay them together to see how the final tile-set will look like. For example, you can draw a number of tiles which will be saved on the right-hand side (assuming you keep the interface configured as I did) which you can easily just select and click where to place that tile. What this allows you to do is create a number of tiles and make sure they not only line up but also look good together.

New Work

I feel like I am improving for sure, practice has become more fun as I improved. Though there is areas that I can improve in for sure - such as poses and character art, however with time and effort this will improve!
Wizard 1
Character 1

Wizard 2
Character 2

Happy Grim and Tylis the Elf Characters
Characters 3

Castle Tileset
Castle Tiles

These are just a few works which I have done in the past few weeks using Pyxel Edit. I will likely use the castle tiles in a Game Maker project as I experiment on using it, perhaps for a small platformer or RPG.

I will post an update on Game Maker and various experiments and projects I do on Game Maker as I learn to use GML [Game Maker's Coding Language] and the Engine itself.

Until then,
see you all next time!

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