This week it was a small update - but a rather significant one!
I managed to implement a simple system that adds a fair amount to the game itself. Many games use fog of war to hide information from the player and encourage them to explore. In this situation the situation is similar!
There are a few adjustments I am looking to make to the system - such as making the edge of the fog be smooth similar to how the walls work within the game using a Smart-Tile system. When I added this feature the game immediately felt far more fulfilling - not knowing whats behind the next corner is part of the value of the experience the game seeks to provide - exploration!
Until next time,